Turn the world into numbers a machine can work with.
tokens, embeddings, world modelsA machine makes a guess. It checks how wrong the guess was. Then it changes itself a little. Do that a few billion times and you get a model. This guide follows that one loop — from a single bit of information to an agent that acts.
Every topic in this guide is one of six jobs. They are not rivals. They are the same object looked at from six angles.
Turn the world into numbers a machine can work with.
tokens, embeddings, world modelsWork out what is likely, given what it knows.
Bayes, causality, retrievalGet a little less wrong by looking at data.
gradient descent, scaling lawsLook through many options and keep a good one.
planning, MCTS, theorem provingChoose an action and live with the result.
reinforcement learning, tools, agentsPut a number on surprise, error, and cost.
entropy, cross-entropy, evaluationsA topic lives at one layer and is looked at through one or more jobs. The lower layers change slowly. The upper layers change monthly.
Six jobs across, eight layers down. Each box is filled from the graph — the terms are the concepts, and every one links to the chapter that explains it. Dashed boxes are open ground. Grey boxes do not apply at all — a GPU does not infer, and an institution does not learn.
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Colour marks the job: cyan for information, violet for learning, magenta for decision. Dashed = open. Grey = not applicable.236 concepts, generated from one graph.
Two winters, two thaws, and one architecture that ate the field. Twelve turns that explain the shape of the present — and why the money ran out twice before it worked.
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These are not footnotes. They are the live edge of the field.
If the map is the territory, this is the walk across it. Each chapter is short, plain, and carries a diagram. Prefer the arc by year? See the timeline →